Prepar3D v2.3 - Dicas para Melhorar FPS.
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Prepar3D v2.3 - Dicas para Melhorar FPS.
Bom dia! Galera,
Segue algumas dicas que fizeram meu P3D v2.3 melhorar bastante e recomendo a todos.
Obs.: Essas dicas foram retiradas a AVSIM.
- Geforce 344.11 Driver – atualizado.
Adaptive VSync in the NVIDIA Control Panel »» Global Settings
Vá em painel de controle da Nvidia, depois configurações gerais – Sincronização vertical (Vsync) e coloque em adaptativo.
Minha placa é (GeForce GTX 570M – 1,5gb Gddr5):
Prepar3D v2.3.11345.0 (Settings):
FXAA - OFF
MSAA - 4 samples
Anisotropic - 4x (try it, you may be pleasantly surprised - I know I was)
Texture Resolution - 1024x1024
VSync - OFF (ADAPTIVE set under Global Settings in NVIDIA Control Panel)
Triple Buffering - unchecked
Target frame rate – Unlimited
Tessallation Enabled - Checked
Level of detail radius - High
Tesselation Factor - High
Mesh resolution - 19m
Texture resolution – 1m
Land detail textures - Checked
Scenery complexity - Normal
Autogen vegetation density - Normal
Autogen building density - Normal
Water Detail - Medium
Reflections - User Vehicle
Bathymetry - Unchecked
Special effects detail and distance - Medium
Landing lights, Lens flare and HDR Lighting - checked
Shadow Map Count - Low
Enable Terrain to Receive Shadows - checked
Terrain and Shadow Cast Distance - 0m
Cloud Shadow Cast Distance - 0m (worth trying at 10,000m but does impact on frame rates)
Object Shadow Cast Distance - 3,000m
Internal, External vehicles - Cast and Receive
Cloud draw distance - 80 miles
Volumetric Fog - checked
Detailed clouds
Cloud coverage density - Medium
Airline traffic - 15%
General Aviation - 15%
Airport vehicle - Minimum
Road vehicles - 10%
Ships and ferries - 10%
Leisure boats - 10%
Vá em Sound em settings no P3d e coloque o nome do seu driver de som do seu computador.
Primary Playback/Voice Playback/Voice Capture Device – Coloque seu driver de audio.
Also, don't forget to configure your SOUND Settings under Windows Sound Devices (easily overlooked)
Não se esqueça de usar as dicas para melhorar os fps conforme abaixo:
Open Cloud.fx in notepad or another text editor
Look for this this line (should be around line 300 if you have line numbers enabled in your editor):
GetScreenQuadPositions( quad, width, height );
Scale the width and height down by half with this change:
GetScreenQuadPositions( quad, width*0.5, height*0.5 );
Save your changes and close the file
Our system should detect the newer file and rebuild the shader, but if it does not, you can clear the shader cache:
Go to DRIVE:\Users\USERNAME\AppData\Local\Lockheed Martin\Prepar3D v2\
Delete the Shaders folder and/or all of its contents. This will clear the cache.
As I have posted in a few other threads, you can also disable the volume effect by finding this line:
#define VOLUMIZE
and commenting it out
//#define VOLUMIZE
Para quem usa o Rex 4 também coloquei a configuração conforme abaixo:
Rex 4 Direct
Versão: 4.3.2014.0814
Texture Resolution
- 512 nas nuvens (clouds)
- 1024 nas Runways e Taxiways
Texture Compression Algorithm
- 32 bits em todos
Não use NI, pois não é recomendado para versão 2.3 do p3d.
Fonte: http://forum.avsim.net/topic/443715-stutter-adaptive-vsync-could-offer-a-solution/
http://www.prepar3d.com/forum-5/?mingleforumaction=viewtopic&t=7984.0
https://www.voovirtual.com/t35490-um-novo-tweak-para-versao-23
Obrigado,
JL
Segue algumas dicas que fizeram meu P3D v2.3 melhorar bastante e recomendo a todos.
Obs.: Essas dicas foram retiradas a AVSIM.
- Geforce 344.11 Driver – atualizado.
Adaptive VSync in the NVIDIA Control Panel »» Global Settings
Vá em painel de controle da Nvidia, depois configurações gerais – Sincronização vertical (Vsync) e coloque em adaptativo.
Minha placa é (GeForce GTX 570M – 1,5gb Gddr5):
Prepar3D v2.3.11345.0 (Settings):
FXAA - OFF
MSAA - 4 samples
Anisotropic - 4x (try it, you may be pleasantly surprised - I know I was)
Texture Resolution - 1024x1024
VSync - OFF (ADAPTIVE set under Global Settings in NVIDIA Control Panel)
Triple Buffering - unchecked
Target frame rate – Unlimited
Tessallation Enabled - Checked
Level of detail radius - High
Tesselation Factor - High
Mesh resolution - 19m
Texture resolution – 1m
Land detail textures - Checked
Scenery complexity - Normal
Autogen vegetation density - Normal
Autogen building density - Normal
Water Detail - Medium
Reflections - User Vehicle
Bathymetry - Unchecked
Special effects detail and distance - Medium
Landing lights, Lens flare and HDR Lighting - checked
Shadow Map Count - Low
Enable Terrain to Receive Shadows - checked
Terrain and Shadow Cast Distance - 0m
Cloud Shadow Cast Distance - 0m (worth trying at 10,000m but does impact on frame rates)
Object Shadow Cast Distance - 3,000m
Internal, External vehicles - Cast and Receive
Cloud draw distance - 80 miles
Volumetric Fog - checked
Detailed clouds
Cloud coverage density - Medium
Airline traffic - 15%
General Aviation - 15%
Airport vehicle - Minimum
Road vehicles - 10%
Ships and ferries - 10%
Leisure boats - 10%
Vá em Sound em settings no P3d e coloque o nome do seu driver de som do seu computador.
Primary Playback/Voice Playback/Voice Capture Device – Coloque seu driver de audio.
Also, don't forget to configure your SOUND Settings under Windows Sound Devices (easily overlooked)
Não se esqueça de usar as dicas para melhorar os fps conforme abaixo:
Open Cloud.fx in notepad or another text editor
Look for this this line (should be around line 300 if you have line numbers enabled in your editor):
GetScreenQuadPositions( quad, width, height );
Scale the width and height down by half with this change:
GetScreenQuadPositions( quad, width*0.5, height*0.5 );
Save your changes and close the file
Our system should detect the newer file and rebuild the shader, but if it does not, you can clear the shader cache:
Go to DRIVE:\Users\USERNAME\AppData\Local\Lockheed Martin\Prepar3D v2\
Delete the Shaders folder and/or all of its contents. This will clear the cache.
As I have posted in a few other threads, you can also disable the volume effect by finding this line:
#define VOLUMIZE
and commenting it out
//#define VOLUMIZE
Para quem usa o Rex 4 também coloquei a configuração conforme abaixo:
Rex 4 Direct
Versão: 4.3.2014.0814
Texture Resolution
- 512 nas nuvens (clouds)
- 1024 nas Runways e Taxiways
Texture Compression Algorithm
- 32 bits em todos
Não use NI, pois não é recomendado para versão 2.3 do p3d.
Fonte: http://forum.avsim.net/topic/443715-stutter-adaptive-vsync-could-offer-a-solution/
http://www.prepar3d.com/forum-5/?mingleforumaction=viewtopic&t=7984.0
https://www.voovirtual.com/t35490-um-novo-tweak-para-versao-23
Obrigado,
JL
_________________
Jose Luis - X Plane 11
__________________________________________________________________________________________________________
"It's not the sim, the aircraft, the PC, or the hardware. Its just....the FEELING. That joy of flight. The moment. The view. The moment make believe becomes real. Maybe it's nothing. Maybe it's something. Its everything. Its FLIGHT. And why we love it!!!" by Jon_aus
Ask me about (my current hangar): A2A (Cherokee 180, Comanche 250, Cessna 172 and 182), Majestic Q400 Pro, PMDG (777-200/300 & NGX), Flysimware (C441, MU 2B-60 and Learjet 35A), Milviz (B55, C310R, B407 and B737-200c), Captain Sim (B727 and L1011) and Flight Labs A320-X
Future planned: PMDG 744 v3, Aerosoft Bombardier CRJ 700, Realair Legacy v2, Milviz King Air 350i.
JLuis- Capitão
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Inscrito em : 09/08/2013
Mensagens : 230
Reputação : 25
Idade : 41
Simulador preferido : P3D v2.5, XP-10
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