A melhor notícia do ano - FS2004 será ressuscitado
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A melhor notícia do ano - FS2004 será ressuscitado
Segue carta enviada pela "virtual cloud engineering" para o Simflight.com.
Um ex-desenvolvedor do antigo FS9 parece querer botar as mangas de fora e voltar a ativa dando um upgrade no FS9 SDK.
“Hello,
my name is Alex Johnson and I am the CEO of Virtual Cloud Engineering. Back in 2002 when FS9 was developed, I was part of the development team. Basically, I was responsible for some little things, the main part was done by several other developers. I always loved flight simulation and I really loved and still love the good old FS2004. Not only because there’s a little bit of my work included, but also because it is simply great. The performance is great and the graphics were as well back in days. When FSX development was started, I left the team very early because it went into a completely different direction, the wrong direction in my opinion. There are many issues which haven’t been resolved yet and I simply didn’t want to waste my time there. After I left the team, I worked for many other popular game studios using newest technologies. When FSX was released back in 2007, I was a little shocked after I tried it. Compared to FS9, this simulator was full of bugs, not even the two Service Packs could solve them. Only years later, other developers started releasing add-ons which improved the FSX experience to what it should have been years before. I’ve always sticked to FS9 and fully understand other community members who do so as well. Sadly, the majority uses FSX now so FS9 suffers from a disease which will kill it slowly.
I fully understand developers who won’t develop for FS9 anymore. It takes a lot of time to convert a FSX scenery for FS9 and it takes even more time with aircrafts. Sadly, there weren’t any attempts to update the FS9 SDK so a port-over would have been much easier.
When Lockheed Martin announced Prepar3D, I was very curious about the result. Even the first version showed some improvements and I was wondering if I could do this for FS9 as well. I jumped on this idea and asked several developers I worked with before. To be honest, the first answers were like: “Go home Alex, you’re drunk” or “You’re completely out of touch with reality”. But the more people I asked, the more positive answers I received. Furthermore, I asked several big companies which developed many FS9 products in the past and nearly every of them replied and a very positive way. If it would be easier to port over sceneries and airplanes made for FSX using the FSD SDK they would love to release FS9 products again.
After I recruited some other developers who love FS9 as much as I do, we started thinking about what we need. The main point was better graphics, indeed. But we wanted to keep the great performance. It was clear we would need to upgrade the whole engine to make this possible, but I did this before for other software so I was sure I can do it.
The second point was updating the FS9 SDK so it would be very easy to make FSX products compatible. This should ensure more products coming for the good old flightsim in the future.
We asked for the license and as the FS9 software is very old, we were able to afford it for not too much money and for only non-commercial interests, in other words, we could only publish as freeware.
So while I upgraded the engine, Brian who is our lead texture artist took some great aerial images using his Cessna – he is real life pilot – and started creating new ground- and autogen-textures in high definition. I can tell you, they look great, definitely as good as it’s possible in FSX if not a little bit better.
We are still working on the new SDK and it will take some time until it’s finished, but I’m proud of what we did in such a short time.
By the way: You might wonder about the fact we send this press release to German websites first. The reason is simple: In Germany, there are the most FS9 users so we wanted to share this message in your country first before releasing it to the whole world some days later. If you have any questions, feel free to contact us.
Um ex-desenvolvedor do antigo FS9 parece querer botar as mangas de fora e voltar a ativa dando um upgrade no FS9 SDK.
“Hello,
my name is Alex Johnson and I am the CEO of Virtual Cloud Engineering. Back in 2002 when FS9 was developed, I was part of the development team. Basically, I was responsible for some little things, the main part was done by several other developers. I always loved flight simulation and I really loved and still love the good old FS2004. Not only because there’s a little bit of my work included, but also because it is simply great. The performance is great and the graphics were as well back in days. When FSX development was started, I left the team very early because it went into a completely different direction, the wrong direction in my opinion. There are many issues which haven’t been resolved yet and I simply didn’t want to waste my time there. After I left the team, I worked for many other popular game studios using newest technologies. When FSX was released back in 2007, I was a little shocked after I tried it. Compared to FS9, this simulator was full of bugs, not even the two Service Packs could solve them. Only years later, other developers started releasing add-ons which improved the FSX experience to what it should have been years before. I’ve always sticked to FS9 and fully understand other community members who do so as well. Sadly, the majority uses FSX now so FS9 suffers from a disease which will kill it slowly.
I fully understand developers who won’t develop for FS9 anymore. It takes a lot of time to convert a FSX scenery for FS9 and it takes even more time with aircrafts. Sadly, there weren’t any attempts to update the FS9 SDK so a port-over would have been much easier.
When Lockheed Martin announced Prepar3D, I was very curious about the result. Even the first version showed some improvements and I was wondering if I could do this for FS9 as well. I jumped on this idea and asked several developers I worked with before. To be honest, the first answers were like: “Go home Alex, you’re drunk” or “You’re completely out of touch with reality”. But the more people I asked, the more positive answers I received. Furthermore, I asked several big companies which developed many FS9 products in the past and nearly every of them replied and a very positive way. If it would be easier to port over sceneries and airplanes made for FSX using the FSD SDK they would love to release FS9 products again.
After I recruited some other developers who love FS9 as much as I do, we started thinking about what we need. The main point was better graphics, indeed. But we wanted to keep the great performance. It was clear we would need to upgrade the whole engine to make this possible, but I did this before for other software so I was sure I can do it.
The second point was updating the FS9 SDK so it would be very easy to make FSX products compatible. This should ensure more products coming for the good old flightsim in the future.
We asked for the license and as the FS9 software is very old, we were able to afford it for not too much money and for only non-commercial interests, in other words, we could only publish as freeware.
So while I upgraded the engine, Brian who is our lead texture artist took some great aerial images using his Cessna – he is real life pilot – and started creating new ground- and autogen-textures in high definition. I can tell you, they look great, definitely as good as it’s possible in FSX if not a little bit better.
We are still working on the new SDK and it will take some time until it’s finished, but I’m proud of what we did in such a short time.
By the way: You might wonder about the fact we send this press release to German websites first. The reason is simple: In Germany, there are the most FS9 users so we wanted to share this message in your country first before releasing it to the whole world some days later. If you have any questions, feel free to contact us.
Wingman- Capitão
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Re: A melhor notícia do ano - FS2004 será ressuscitado
Cheira-me à um April Fool. Bastante atrasado até...
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Re: A melhor notícia do ano - FS2004 será ressuscitado
Se foi 1 º de abril, eu não me dei conta, mas não seria má idéia.
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Re: A melhor notícia do ano - FS2004 será ressuscitado
FSX na veia e bola pra frente galera...
Tem muita coisa que só no FSX é possível fazer, exemplo dos aviões da A2A. Se for pra voltar ao FS2004 é regredir no tempo.
Tem muita coisa que só no FSX é possível fazer, exemplo dos aviões da A2A. Se for pra voltar ao FS2004 é regredir no tempo.
Paulo Stavis- Major-Brigadeiro
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Re: A melhor notícia do ano - FS2004 será ressuscitado
Sábias palavras, Paulo!
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Re: A melhor notícia do ano - FS2004 será ressuscitado
Paulo Stavis escreveu:FSX na veia e bola pra frente galera...
Tem muita coisa que só no FSX é possível fazer, exemplo dos aviões da A2A. Se for pra voltar ao FS2004 é regredir no tempo.
Com todo respeito ao Fs2004, meu eterno guerreiro, mas penso o mesmo que o Paulo, FSX, P3D e Xplane.
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Re: A melhor notícia do ano - FS2004 será ressuscitado
Se for verdade, vai ser uma boa para quem ainda usa FS9!
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Re: A melhor notícia do ano - FS2004 será ressuscitado
Jonathan_Bauru escreveu:Se for verdade, vai ser uma boa para quem ainda usa FS9!
Apesar de eu estar indo para o FSX, se isso fosse verdade, eu não iria achar ruim.
Onde saiu essa notícia?
Cláudio
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Re: A melhor notícia do ano - FS2004 será ressuscitado
Movido para o fórum do FS 2004.
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Re: A melhor notícia do ano - FS2004 será ressuscitado
é um sonho !!!
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Re: A melhor notícia do ano - FS2004 será ressuscitado
Acho que reformar o FS 2004 seria o ideal.
Pois aproveitaria tudo de bom que já existe.
Porque o FS X e os demais, são deficientes diante da evolução do PC. E que os próprios desenvolvedores já desistiram deles. , abraços
PS. Aos apaixonados pelos "demais": Lembro que já adquirir o direito de estar errado , abraços
Pois aproveitaria tudo de bom que já existe.
Porque o FS X e os demais, são deficientes diante da evolução do PC. E que os próprios desenvolvedores já desistiram deles. , abraços
PS. Aos apaixonados pelos "demais": Lembro que já adquirir o direito de estar errado , abraços
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Re: A melhor notícia do ano - FS2004 será ressuscitado
April Fools !!!
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Re: A melhor notícia do ano - FS2004 será ressuscitado
bom ,eu venho burlando o SDK do FS2004 para aceitar certas coisas do FSX,obtive até alguns resultados positivos,efeitos texturas de arvores e outras coisas,se ele trabalhou mesmo no FS2004 então ele conheçe todas as portas ,não seria dificil não,um simulador com as qualidades do fs2004 e parecido com fsx seria algo muito bom
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Re: A melhor notícia do ano - FS2004 será ressuscitado
Como dizem a fila anda. Se a noticia for verdadeira, será um "plus" para os amantes do FS9. Mas eu sugeria um "algo mais".
Pegar o melhor do FS9 mais o melhor do FSX, "bater no liquidificador" e um novo Flight Simulator. Mais mederno, menos bugs, etc.
Acredito que as tecnologias de desevolvimento permitam a criação de um novo simulador. É dificil? Sim. Impossivel? Não. Inviável? Com estudo bem detalhado é possivel verificar a viabilidade do projeto.
Pegar o melhor do FS9 mais o melhor do FSX, "bater no liquidificador" e um novo Flight Simulator. Mais mederno, menos bugs, etc.
Acredito que as tecnologias de desevolvimento permitam a criação de um novo simulador. É dificil? Sim. Impossivel? Não. Inviável? Com estudo bem detalhado é possivel verificar a viabilidade do projeto.
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