Fricção realista nas pistas utilizadas
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Fricção realista nas pistas utilizadas
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Runway friction in FSX was always a subject of discussion in the developers
and advanced users community. The problem in a few words is that FSX
friction is unrealistic. In some cases aircraft would taxi on idle thrust
while the real aircraft was not behaving like this (or vice-versa) at the
exact same conditions. (Runway condition, thrust, weight), aircraft is
accelerating faster in wet / snow covered runways and more.
FSPS decided to resolve once and for ever the “FSX friction” problem. By
directly communicating with FSX (no need for any external software like
FSUIPC) we managed to manipulate the friction for each surface and
condition (dry, wet, snow) you could encounter. We managed to be able to
manipulate it in real-time, without need of a 'patch' or changing any FSX
file. We placed all our knowledge into an application 'armed' with profile
saving so you would save each friction for each of your aircraft.
That way you would fix (if you like) only the Grass runway wet friction for
your little Cessna that you may don't like , and leave everything else
untouched OR you would change all friction values for your complicated
Boeing 737 home simulator for all kind of runway types your may encounter
and for each of the weather conditions...
For more information on this stunning utility, visit:
http://www.simshack.net/product_info.php?products_id=759
Runway friction in FSX was always a subject of discussion in the developers
and advanced users community. The problem in a few words is that FSX
friction is unrealistic. In some cases aircraft would taxi on idle thrust
while the real aircraft was not behaving like this (or vice-versa) at the
exact same conditions. (Runway condition, thrust, weight), aircraft is
accelerating faster in wet / snow covered runways and more.
FSPS decided to resolve once and for ever the “FSX friction” problem. By
directly communicating with FSX (no need for any external software like
FSUIPC) we managed to manipulate the friction for each surface and
condition (dry, wet, snow) you could encounter. We managed to be able to
manipulate it in real-time, without need of a 'patch' or changing any FSX
file. We placed all our knowledge into an application 'armed' with profile
saving so you would save each friction for each of your aircraft.
That way you would fix (if you like) only the Grass runway wet friction for
your little Cessna that you may don't like , and leave everything else
untouched OR you would change all friction values for your complicated
Boeing 737 home simulator for all kind of runway types your may encounter
and for each of the weather conditions...
For more information on this stunning utility, visit:
http://www.simshack.net/product_info.php?products_id=759
_________________
Intel Core i5-4690 CPU 3.50 GHz 16GB RAM AMD RX580 8GB
[i]Jorge Augusto[/i]
JorgeA- Coronel
-
Inscrito em : 22/12/2009
Mensagens : 1443
Reputação : 66
Idade : 57
Simulador preferido : MSFS
Emprego/lazer : Ramo automóvel / ténis e futebol
Nacionalidade :
Re: Fricção realista nas pistas utilizadas
Estou a utilizar este addon em conjunto com o simphysics e realmente a v1 demora mais a chegar,pouso com pista seca fica bem mais curto e molhada pode caprichar nos freios pois o final da pista chega logo... ainda estou testando mas a diferenca fica bem perceptivel.Existem configurações pre estabelecidas mas que podem ser editadas levando a criar a situação mais conveniente ao simulador:yes:
post- Primeiro-Tenente
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Inscrito em : 26/08/2009
Mensagens : 82
Reputação : 13
Idade : 51
Simulador preferido : P3d V4
Nacionalidade :
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