X-plane 10.10 beta 7
3 participantes
Página 1 de 1
X-plane 10.10 beta 7
Acaba de sair do forno o novo update para o xp10.
as luzes do painel das aeronaves carenado que antes estavam bugadas, agora estão funcionando corretamente.
that's all folk's!!
as luzes do painel das aeronaves carenado que antes estavam bugadas, agora estão funcionando corretamente.
that's all folk's!!
Última edição por rafaabsl em Sáb 11 Ago 2012, 11:09, editado 1 vez(es)
rafaabsl- Coronel
-
Inscrito em : 19/02/2011
Mensagens : 1064
Reputação : 30
Idade : 38
Simulador preferido : Fsx, X-plane 10
Emprego/lazer : Tecnico em Redes de Computadores/ Cantor
Nacionalidade :
Re: X-plane 10.10 beta 7
Update mais de correção , sem muitas mudanças ...
*Quick-Look now supports our new 2D panel scrolling
*Quick-Flight is now under the file menu
*Major revisions to the Baron and Kingair
*Global scenery terrain regions tuned.
*Added "TEXTURE_CONTROL_NOWRAP" to correspond to *TEXTURE_CONTROL. This is needed to make orthophoto pol files with decals.
*10.10 beta 6 attempted to mark older cockpit objects as 'glass'. This seemed like a clever way to make HDR work but actually breaks more aircraft than it helps. This change has been removed for beta 7. As a result, the CRJ and other aircraft that use the panel texture as a window will not show clouds correctly in HDR mode. These aircraft will need an update to work with HDR enabled, but will work correctly with HDR disabled. X-Plane cannot guess-and-auto-update these aircraft for HDR.
*The cockpit now contains most of the same options in Plane-Maker as the attached objects.
Invalid use of ATTR_cockpit is now detected and logged.
*Fixed crash on Windows with facades with empty meshes. This fixes the crash using the "Classic 3" airport facade.
*Added support for some out-of-spec PFC Yokes
*Fixes to solve some strange button behavior on various joysticks (ie. Cyborg Evo)
*Fixed bus_load_amps dataref to read proper value
*Landing lights accurately reflect their load on electrical busses now.
*G430,G1000 and Avidyne instruments now work with panel regions.
*Fixed some cases where water fog looks funny - there are still some bugs with water and fog.
*Fixed black line when shadows on "Melt your GPU" with NV cards.
*Fixed missing cockpit objects in Chinook and other older-style planes.
*Fixed missing transponder on P32R and other panels that mix translucency and panels.
*Fixed intermittent drawing of airports in sectional map.
*Fixed plugin glue code: XPLMNavAid can find stand-alone DMEs.
*Fixed incorrect culling of trees when forest exclusion zones go outside a DSF boundary.
*Moved power tower wires to a later drawing group to avoid artifacts.
*Fixed world being very dark for the first few frames in HDR mode.
*Quick-Look now supports our new 2D panel scrolling
*Quick-Flight is now under the file menu
*Major revisions to the Baron and Kingair
*Global scenery terrain regions tuned.
*Added "TEXTURE_CONTROL_NOWRAP" to correspond to *TEXTURE_CONTROL. This is needed to make orthophoto pol files with decals.
*10.10 beta 6 attempted to mark older cockpit objects as 'glass'. This seemed like a clever way to make HDR work but actually breaks more aircraft than it helps. This change has been removed for beta 7. As a result, the CRJ and other aircraft that use the panel texture as a window will not show clouds correctly in HDR mode. These aircraft will need an update to work with HDR enabled, but will work correctly with HDR disabled. X-Plane cannot guess-and-auto-update these aircraft for HDR.
*The cockpit now contains most of the same options in Plane-Maker as the attached objects.
Invalid use of ATTR_cockpit is now detected and logged.
*Fixed crash on Windows with facades with empty meshes. This fixes the crash using the "Classic 3" airport facade.
*Added support for some out-of-spec PFC Yokes
*Fixes to solve some strange button behavior on various joysticks (ie. Cyborg Evo)
*Fixed bus_load_amps dataref to read proper value
*Landing lights accurately reflect their load on electrical busses now.
*G430,G1000 and Avidyne instruments now work with panel regions.
*Fixed some cases where water fog looks funny - there are still some bugs with water and fog.
*Fixed black line when shadows on "Melt your GPU" with NV cards.
*Fixed missing cockpit objects in Chinook and other older-style planes.
*Fixed missing transponder on P32R and other panels that mix translucency and panels.
*Fixed intermittent drawing of airports in sectional map.
*Fixed plugin glue code: XPLMNavAid can find stand-alone DMEs.
*Fixed incorrect culling of trees when forest exclusion zones go outside a DSF boundary.
*Moved power tower wires to a later drawing group to avoid artifacts.
*Fixed world being very dark for the first few frames in HDR mode.
Luiz.Alexandre- Segundo-Tenente
-
Inscrito em : 23/05/2012
Mensagens : 26
Reputação : 1
Idade : 28
Nacionalidade :
Re: X-plane 10.10 beta 7
Nem deu tempo de testar o 7 e já saiu o 8
Carvalho- Moderador
-
Inscrito em : 15/04/2008
Mensagens : 5670
Reputação : 388
Idade : 65
Simulador preferido : X-Plane
Nacionalidade :
Re: X-plane 10.10 beta 7
Mais o beta 8 corrige apenas um erro no plane maker
Luiz.Alexandre- Segundo-Tenente
-
Inscrito em : 23/05/2012
Mensagens : 26
Reputação : 1
Idade : 28
Nacionalidade :
Tópicos semelhantes
» Confira o Novo Beta X Plane 10 beta 11
» X-Plane Beta 10.10 Beta 2 atualize já o seu.
» X-Plane 11.30 beta
» X-Plane 10.10 beta 5
» X-Plane 10.10 beta 8
» X-Plane Beta 10.10 Beta 2 atualize já o seu.
» X-Plane 11.30 beta
» X-Plane 10.10 beta 5
» X-Plane 10.10 beta 8
Página 1 de 1
Permissões neste sub-fórum
Não podes responder a tópicos