Orbx CZST Stewart Airport - Lançado
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Leonardo Moreira
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Augusto Sposito
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Orbx CZST Stewart Airport - Lançado
A Obrx lançou o CZST Stewart Airport!!
Com resolução de 2cm por pixel!!
http://fullterrain.com/product_czst.html
Um cenário perfeito!!
Abraços!!
Com resolução de 2cm por pixel!!
http://fullterrain.com/product_czst.html
Um cenário perfeito!!
Abraços!!
_________________
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Augusto Sposito- Banido
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Re: Orbx CZST Stewart Airport - Lançado
Meu Deus que espetáculo! Obrigado Sposito, segue ponto.
cwbspotter- Tenente-Brigadeiro
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Re: Orbx CZST Stewart Airport - Lançado
Que isso, esse cenário e coisa de louco, perfeito.
Vida longa ao FSX, por esses cenário do Orbx e a qualidade de aeronaves que estão sendo lançadas, vejo que o fsx vai longe e fico feliz por isso.
Vida longa ao FSX, por esses cenário do Orbx e a qualidade de aeronaves que estão sendo lançadas, vejo que o fsx vai longe e fico feliz por isso.
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Bruno Aquino- Tenente-Coronel
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Re: Orbx CZST Stewart Airport - Lançado
Obrigado pelos pontos!!
Mas devemos agradecer a Orbx por nos brindar com esses cenários, que como o Bruno disse, nos mostra que o FSX ainda terá uma longa vida!!
Abraços!!
Mas devemos agradecer a Orbx por nos brindar com esses cenários, que como o Bruno disse, nos mostra que o FSX ainda terá uma longa vida!!
Abraços!!
_________________
| Asus Sabertooth P67 | Core i7-2700K 4.8GHz | Corsair H100i | 16GB DDR3 | Nvidia GTX660 Ti FTW 3GB GDDR5 EVGA | Seagate 1TB Sata III | Seagate 3TB Sata III | Seagate 2TB Sata II | Samsung 1TB USB 3.0 | Seventeam 750W | Gabinete Carbide Series 200R Corsair | Samsung 19" | FSX Acceleration | Prepar3D v2.2 | Windows 7 SP1 | Logitech Extreme 3D Pro | Speedy Fibra 30MB |
Augusto Sposito- Banido
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Re: Orbx CZST Stewart Airport - Lançado
A ORBX subiu mais uns niveis na qualidade dos seus produtos..a transição entre o asfalto e a terra é perfeita..
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[i]Jorge Augusto[/i]
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Nilo- Brigadeiro
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Re: Orbx CZST Stewart Airport - Lançado
Fiquei muito feliz com esta compra, o nivel de realidade e' algo impressionante, nao perdi nada em relacao ao fps .
Deem uma lida abaixo:
Orbx FTX CZST Stewart Airport Version 1.0 User Guide – May 2012
Scenery Coverage Area
CZST is unique in that it features a ultra-high resolution airport built as a 3D model. So there is no photoreal
ground imagery at the airport since it is constructed entirely with HD textures applied to the model.
For the surrounding area though, there’s a very large 60cm/pixel photoreal area covering the steep terrain,
mudflats, riverscapes and towns to provide authentic terrain for the approach vectors
SCENERY TECHNICAL LIMITATIONS
1. No AI Traffic
Due to the very steep mountain slopes on either side of CZST it was not possible to program AI traffic
movements at this airport (believe us, we tried!). The AI traffic system in FSX cannot cope with a limited circuit
area in terms of open space and the AI usually crashes into the mountain sides. We hope to investigate a
possible solution for this FSX limitation in the longer term but for now we have some excellent static aircraft
modeled on location to at least provide some resemblance of an active airport.
2. No ObjectFlow Control of the Hard Winter Runway and Aprons
During the implementation of the automated ObjectFlow control of the hard winter runway and apron
surfaces during January and February, we discovered a simulator limitation regarding draw-order priorities for
large polygons with objects placed on top. This caused the grass bounding the runway to pop in and out,
something we decided was an immersion-breaker. For now, the interim work-around is to manually select the
hard winter option using the CZST Control Panel (see page 12).
3. Water shorelines, water bumps, vehicle traffic, roads and streetlights
At the time of this Version 1.0 release of CZST, we have not yet finalized the PFJ.002 region patch due to
Holger Sandmann being overseas with other Orbx commitments. This upcoming patch will remedy
mismatched water shorelines, traffic on roads and also the placement of streetlights in the town of Stewart.
For now we have used temporary excludes to disable the vehicle traffic and some streetlight, and you may
notice some “creeping water” and water “bumps” in the river system on approach. Please note we are aware
of these issues and they will be rectified in the upcoming PFJ.002 region patch.
Importante :
Orbx FTX Pacific Fjords is required for full functionality
This airport scenery addon is designed to work with Microsoft Flight Simulator X and Orbx FTX Pacific Fjords
(FTX PFJ). It will work fine without FTX PFJ but please note the limitations below.
WHAT WILL YOU MISS OUT ON IF YOU DON'T HAVE ORBX FTX INSTALLED?
- Blending of the airport photoreal into the surrounding terrain with exactly matching ground textures
- The Pacific Fjords coastal region represented by Orbx's FTX textures, landclass and mesh
- Moving traffic on all major and minor roads, properly aligned to the photoreal ground terrain
- 3D light poles along roads and in urban/township streets and around the airport
- Orbx's modified autogen houses, custom trees and other objects
- The FTX Central application, which is used to launch all the Orbx tools and also switch FTX off
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Sandro Schneider- Brigadeiro
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